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Showing posts from January, 2019

Big Change for 2019

For quite a while, I have read about TAB and choice based art ed. There is a lot that appeals to me with the theory but I have never seen a structure that I felt would work for me in my classroom. In the weeks leading up to winter break, I started thinking more and more about gamifying the classroom. I decided to take the plunge and so now my 1st-5th grade students will have a range of choices but with clear structures and support to make it manageable.
I decided to utilize Google slides as a means of managing the game. It is free and a slide deck can provide secure, personalized communication between me and the students. I started by setting up a template. My slide deck has the rules of the game, a slide to track badges they earn and then numerous slides of challenges students can complete in order to earn a badge. The beauty is that since slides can have links, my challenge slides can have the learning targets then a picture of a sample project that would hit the targets. I make th…

Amazing Stop Motion

I have taught kids stop motion animation for a good ten years now. It is a wonderful way for students to understand how video and animation work by breaking it all down to set one frame at a time. For those who dont know, a typical video camera will record and playback 30 frames per second. The idea is that is too many pictures for the eye and brain to process every second so it stops looking like a series of pictures and starts looking like one picture that is constantly moving. The point where the eye is overwhelmed and it stops looking like a series of pictures is at about 10 frames per second. I always tell my students to use 10 frames per second for planning because the math is easy (if they want a 1 minute animation, they need 600 frames) and that is a speed that will look good.
Kids inevitably end up lowering the frame rate to make their animations longer but by setting 10 as my benchmark, I tend not to have anyone give me anything less than 5 or 6 frames per second, which lo…